The False Gods
Serpent Creator and Destroyer of the World.
The forces of the Goa'uld for .45 Adventure and Amazing War Stories.
Goa'uld [based on Secret Police] (Grade 3, 10+1pts)
Short Blade (1), Expert Fighter (1), Killer Instinct (1), Poison (1), Genius +2 (2), Iron Will (1),
Language (1), Fearful Presence (1), Intimidate (1) and Meet My Minions (1).
Flaw: Arrogance
| Location | Base | DR | Wound Level | |||||
| Head (1) | BR=4 | 4 | BR=6 | BR=5 | Unconscious | |||
| Torso (2-4) | BW=3 GT=7 | 4 | BW=3 GT=7 | BW=2 GT=7 | BW=1 GT=6 | BW=1 GT=6 | Unconscious | |
| Arms (5-7) | HT=3 SH=3 | 4 | HT=3 SH=3 | HT=3 SH=3 | HT=2 SH=2 | HT=1 SH=1 | HT=1 SH=1 | No attacks Cannot carry |
| Legs (8-10) | DG=3 SP=5 | 4 | DG=3 SP=5 | DG=2 SP=4 | DG=2 SP=3 | DG=1 SP=2 | DG=1 SP=1 | Crawl only |
The Lesser Avatar of Atum is a dangerous foe, an expert torturer and wears too much gold.
Skills
Expert Fighter: Spend a Action Point to change the Hit Location in melee.
Killer Instinct: Spend an Action Point to double the WS of an attack, must be spent before
rolling for hit location.
Poison: Models wounded by a Poison attack take a BW check or cross off the next box in that
location each turn. Can be healed by a Medical Expert.
Deception: BR Challenge with a target within 3", if successful any attacks aimed at this model
strike the deceived one instead.
Language: Make a BR check to understand other languages.
Fearful Presence: Any friends within 6" need not take Panic tests.
Intimidate: Foes within 6" must make GT to act against this model.
Meet My Minions: Keep low grade allies in reserve. When a foe comes within 3", BR check. Pass
= all Grade 1 or 1/2 placed within 3" or model or foe, Fail = enemy places models at least 12" away and
not in traps, objectives or in danger.
NCO (Grade 2, 6pts)
Staff Weapon [Rifle] (2), Armour Torso 1 (1), Battle Cry (1), High Strength +1 (1) and Iron Will (1).
| Location | Base | DR | Wound Level | ||||
| Head (1) | BR=3 | 6 | BR=3 | BR=2 | Unconscious | ||
| Torso (2-4) | BW=3 GT=7 | 5 | BW=4 GT=7 | BW=2 GT=6 | BW=2 GT=6 | Unconscious | |
| Arms (5-7) | HT=3 SH=3 | 4 | HT=3 SH=3 | HT=3 SH=2 | HT=2 SH=2 | HT=1 SH=1 | No attacks Cannot carry |
| Legs (8-10) | DG=3 SP=5 | 4 | DG=3 SP=5 | DG=2 SP=3 | DG=2 SP=2 | DG=1 SP=1 | Crawl only |
Sergeants in the armies of the Goa'uld, Jaffa Primes command groups of the Jaffa Warriors.
Skills
Battle Cry: Stun opponents on the charge, enemy must pass a GT Check, or withdraw from combat during their next move, if they are on a Wait Action, use that to withdraw.
Green Soldier (Grade 1/2, 4pts)
Staff Weapon [Rifle+Club] (3) and Nerves of Steel +1 (1).
| Location | Base | DR | Wound Level | ||
| Head (1) | BR=2 | 6 | BR=2 | Killed | |
| Torso (2-5) | BW=3 GT=5 | 4 | BW=3 GT=6 | Killed | |
| Arms (6-7) | HT=3 SH=2 | 4 | HT=3 SH=2 | HT=1 SH=1 | No attacks Cannot carry |
| Legs (8-10) | DG=3 SP=5 | 4 | DG=3 SP=5 | DG=1 SP=3 | Crawl only |
Jaffa Warriors are the foot soldiers of the Goa'uld.
Jaffa from Shield Wall Games and Goa'uld from Crocodile Games.