Doctor Who

 The TARDIS Crew for .45 Adventure

The current versions of our Heroes, using the .45 Adventure rules from Rattrap Productions.

The Doctor

Timelord (Grade 3)

Location Base DR Wound Level
Head (1) BR=5 4 BR=6BR=5Unconscious
Torso (2-4) BW=2
GT=7
4 BW=2
GT=7
BW=2
GT=7
BW=1
GT=6
BW=1
GT=6
Unconscious
Arms (5-7) HT=3
SH=2
4 HT=3
SH=2
HT=2
SH=2
HT=2
SH=1
HT=1
SH=1
HT=1
SH=1
No attacks
Cannot carry
Legs (8-10) DG=3
SP=4
4 DG=3
SP=4
DG=3
SP=3
DG=2
SP=3
DG=1
SP=2
DG=1
SP=1
Crawl only

The Doctor is a renegade Timelord from Galifrey, he travels time and space in a stolen time capsule called the TARDIS along with his friends foiling evil schemes and saving people from monsters.

Skills

Mechanic: Models with this ability know the inner working of machines and vehicles. By spending an action and making a successful BR test, a mechanic can repair a non-working machine. If the item happens to be an invention (see rules for Inventors) then the model must roll using half their BR score.
Observant: Models with this ability are trained to observe their surroundings and always be aware of what's going on. The model with this ability can roll under their BR score if they are within 3" of an encounter chit to determine what it is. Models with this ability also gain a +1 when attempting to spot models with the Hide special ability.
Deception: Models with deception are fast talkers, sympathetic characters, or vamps and can use their action to deceive an enemy model within 3". If the model with deception wins a comparative BR roll versus the target model, then for the remainder of the turn any attacks directed at the model with deception will strike the deceived model instead (this model feels the need to protect the opposing model from all harm.)
Intimidate: Models with this ability cause enemy models to hesitate in fear. Any enemy model within 6" of an Intimidating model must make a GT test or be unable to act against the Intimidating model. The model can move away from the Intimidating model.
Sonic Screwdriver: The seemingly most useful tool in the Multiverse, with a good enough explanation it can be used to give a +1 bonus to Mechanics check or any other roll involving machines or electronics.
Psychic Paper: A bit of paper that is 'a bit psychic', it fools people into thinking it's a valid ID for wherever the Doctor needs to go. Requires a successful opposed BR check to work. If it fails, the target can see it's a blank card. If it passes the Target thinks it's a valid for wherever The Doctor is trying to access, but The Doctor doesn't know exactly what the target thinks the ID card says.

Katie

Jazz Singer (Grade 2)

Location Base DR Wound Level
Head (1) BR=3 4 BR=4BR=2Unconscious
Torso (2-4) BW=3
GT=6
4 BW=3
GT=6
BW=2
GT=6
BW=1
GT=4
Unconscious
Arms (5-7) HT=3
SH=4
4 HT=3
SH=4
HT=2
SH=3
HT=1
SH=2
HT=1
SH=1
No attacks
Cannot carry
Legs (8-10) DG=3
SP=5
4 DG=4
SP=6
DG=4
SP=4
DG=3
SP=4
DG=2
SP=2
Crawl only

A Jazz singer from 1960s London, Katie teamed up with the Doctor after a close shave with some hypnotic Alien beat poets.

Skills

Disguise: Models with this ability are masters of disguise, they can appear as almost anyone. Once per game the model with this ability can be switched with any Grade 1 enemy model that has not made a combat action in the current turn. The players make an opposed die roll, both adding their BR score. If the disguised model wins, then it is switched with the enemy model. The opposing player then places his model no closer than 6" from the model with disguise. If the enemy model wins, then the Disguised model is left in place and can no longer attempt to switch with an enemy model.
Nimble: Models with this ability have excellent balance and the ability to quickly recover if knocked off-balance. Models with this ability may re-roll any failed test against their DG score (tests that add DG with other stats cannot be re-rolled). The player must abide by the results of the second roll.
Lucky (+1): Models with this ability are always getting themselves into trouble and fumbling at the worst time, but things always seem to work out for them. Models with this ability have 1 Hero Point each turn which only they can use. The Point must be used in the current turn and does not carry over from one turn to the next (you cannot save them). The model also has the following flaws one for each "Lucky" Hero Point they took.
Butter Fingers: Whenever this model is wounded, it drops whatever it is carrying. Items move up to 6" from the model in the direction chosen by the player. The item can land in the hands of another model. However, if there is an enemy model within 1" of the target point, then the player must expend a Lucky Hero Point in order to get the item to land in a friendly model\'s hands. Otherwise, both players roll a d10 and add their DG score, the higher roll catches the item.
' Scream: No One can ever harm The Doctor's companion while she's screaming. As a long as she does nothing but Scream for the turn, no one can harm her, she will be captured instead and moved by the Villain until she gets a chance to escape.

Kenneth, Viscount Severn, heir apparent to the Earl of Wessex

Royal Adventurer (Grade 2)

Location Base DR Wound Level
Head (1) BR=3 4 BR=3BR=2Unconscious
Torso (2-4) BW=3
GT=8
4 BW=3
GT=8
BW=1
GT=8
BW=1
GT=7
Unconscious
Arms (5-7) HT=3
SH=3
4 HT=3
SH=3
HT=2
SH=2
HT=2
SH=2
HT=1
SH=1
No attacks
Cannot carry
Legs (8-10) DG=3
SP=5
4 DG=5
SP=5
DG=4
SP=4
DG=4
SP=3
DG=3
SP=1
Crawl only

A British minor Royal from the far future, "Vic" travels with the Doctor as the TARDIS has good tea making facilities. Vic is the brawler of the group.

Skills

Pugilist (+1): Models with this ability are expert in some form of boxing. Models with this ability get +1 to their SH score and attack with no weapon in close combat as though they have a club. They do not, however, have the 1" range of the club. This cannot be taken in conjunction with Martial Arts.
Language: Models with this ability have learned many different languages, both those still used and those long dead. When faced with deciphering a language related clue, warning, etc, models with this ability must pass BR test to decipher it correctly.
Mountaineering: Models with this ability climb at 2" per action and add 1 to their DG and BR score when making any roll that involves climbing. Models with this ability also add 1 to their ability to avoid all dangerous encounter chits when in the mountains.
Leap: Models with this ability can jump twice as far as a normal model. Double the normal leap distance for models with this ability.
Dangerous Teacup: The much feared weapon of the aristocracy, a Dangerous Teacup can be used as both a drinking vessel and a ranged weapon.

Weapon Close Combat Short Medium Long
Fist 0" +1 3 - - - - - - - - -
Dangerous Teacup 0" +1 4 5" - 4 - - - - - -

K9

Robot Dog (Grade 2)

Location Base DR Wound Level
Head (1) BR=5
HT=4
5 BR=5
HT=4
BR=4
HT=2
Deactivated
Torso (2-6) BW=3
GT=6
5 BW=3
GT=6
BW=2
GT=5
BW=1
GT=5
Deactivated
Motor (7-10)DG=3
SP=5
4 DG=3
SP=5
DG=2
SP=3
DG=2
SP=2
DG=1
SP=1
Immobile

The Doctor's faithful robot dog K9. The retro robot rover's computer mastery makes him a ever helpful companion.

Skills

Mechanic: Models with this ability know the inner working of machines and vehicles. By spending an action and making a successful BR test, a mechanic can repair a non-working machine. If the item happens to be an invention (see rules for Inventors) then the model must roll using half their BR score.
Language: Models with this ability have learned many different languages, both those still used and those long dead. When faced with deciphering a language related clue, warning, etc, models with this ability must pass BR test to decipher it correctly.
Devotion: Models with this ability would take a bullet for the hero (master). If the model with this ability is within 3" of a Grade 3 model that is wounded, the wound can be transferred to the devoted model instead (it is transferred to the exact same location). If the wound kills the Devoted model, then the Grade 3 model can expend one Hero Point and take an immediate action (even if the model already acted this turn or the model would not act yet because of its DG score).
Undying Loyalty: Models with this ability are devoted to the person they follow. As long as their hero (or master) is around they won't run from a fight. Models with this ability never take a morale check as long as a friendly Grade 3 model is conscious and still on the board.
Computer: K9's onboard computer allows him to access any computer system by plugging himself into it, once connected he can access any information, disable systems or copy data on a BR check.
Laser: K9 has a small built in Laser, this is undetectable until deployed as his own energy signature hides the weapon.

Weapon Close Combat Short Medium Long
Laser 0" +2 4 10" +5 4 18" +3 4 - - -

The Doctors are from Harlequin Miniatures/Black Tree Design with a a very special 10th Doctor by Malamute of the Lead Adventure Forum.

Vic is from the Heresy SciFi range, Katie is an Artizan Kiss Kiss Bang Bang mini and K9 is from the Doctor Who Micro-Universe miniatures game.

TARDIS from Ainsty Castings/Old Crow Models.

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2010-09-04